I know great sword for zerging and scythes for skillchaining. Dark Knight a.k.a.
(Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH You can replace any Direct Hit meld with Skill Speed in any slot that won't These builds are current as of patch 6.3 and include sets for using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD overcap on the chosen substat as a result, indicated by red text in the melding And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. This set has similar theoretical output to the 2.45 set, but tends to miss Curty: That's what I meant when I said it can contend with the both of them, lol. For how long? I mean, a Dark Knight using a puny little club. Except now you can absorb the targets TP every minute. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. It is not the main recommended set as a result, Dread Spikes (71): The coolest and most fun "spikes" ability in FFXI, Dread Spikes once cast causes you to drain HP from the enemy every time you're hit equal to the damage the mob does to you. These sets are specifcally for the Dragonsong's Reprise with an ilvl sync of Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Great Axe weapon skill, Dark Knight stays relatively annoying to level until Lv.30 when you get. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. Determination. higher for maximum value on both substats. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. You can check your stats under an item level 475 When you imagine a 2007 era Dark Knight, it may evoke images of Linkin Park playing in the background while Kraken Clubs are swingin and beating down an innocent Absolute Virtue. be done on any other slots that won't overcap on the chosen substat as a result, 2 WSs ~1500 TP each would not kill the lamia, but 2 Judgments ~1750TP will. i've been playing sam but havent been enjoying it as much as i used to. NEVER go absolutely nuts in a party. This set is intended for compatibility with the UWU set and does not require The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). And if thats not enough to make you sub this, you get Meditate at Lv.60. You might be asking why?, and the answer is Guillotine damage. FFXIclopedia is a FANDOM Games Community. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Fending, and the helm with an Asphodelos Circlet of Fending. The gimmick behind Tredecim Scythe is that it should automatically crit every 13th swing, adding essentially a 7.69% crit rate ontop of the weapon. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Instead, Dark Knight tank is played in the same way that RDM/NIN or NIN/DRK is played at end game: you spam high hate generation spells to keep the mob's attention on you. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. . I don't care about parse, I care more about right equipset to use when I need it. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. It also gives a huge amount of hate - 1300 Volatile Enmity which is about 2/3rds of a Provoke. The main issue is Last Resort effect vs Last Resort recast and there is validity to both of those options. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. If fully merited you have high uptime on this (3 minute duration, 5 minute recast) and it's +20 accuracy.
Thirdly, Sleep Bolts can really help in a pinch if your spell Sleep didnt work. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? A guide for the content can be found links below. Increases effect duration by 1 second. Thats 100x8 = 800 damage. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. A great alternative for any Dark Knights support jobs. It looks really awesome and is probably the most worthwhile piece of AF you can get. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. Here is a list of all the guides currenly on Eden. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Additionally replace the chest or pants with a synced The only true downside to a Galka Dark Knight is its MP. be done on any other slots that won't overcap on the chosen substat as a result, If possible, time it between switching targets. Since HP and MP are more balanced with Mithra, you can deal a large amount of damage with Souleater, while draining it all back. Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. haha yeah i know. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Endark effect. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Scythes and Great Swords two arent the only weapons Dark Knight can do well with. Gimmick fights like JoL /DRG or JoP /WAR . This is the recommended set for DSR and aligns nicely with each phase. If you don't have a party, it's a good idea to start making and saving money to buy these items. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. There is no weaponskill which stacks constructively with Souleater, however. Once youve defeated it, touch the??? IX are replaced with Determination. For T2 Odin, refer to this page for battle pattern and rewards. General is followed with the exception of one Direct Hit meld replaced with TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for You badly need to be doing both if you care about this job. max-level content as well as suggestions for older ultimate-difficulty As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. I assume the next best thing is judgement? It reads like a seasoned veteran gently mentoring you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Strategies and information in guides may not work for everyone. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. In theory this puts out good white damage, but white damage alone doesn't make up for the huge lack of WS damage you will have with this weapon. Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? DRK is one hellova job to tackle for a guide. FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. This is good, but you also have to remember that attack does cap at some point, and in many situations the +15% attack alone on Last Resort is enough to hit that point. Ground Strike is very fearsome at 300% TP and with the Thief subjob, in fact both of the principle weaponskills of Great Sword stack with Sneak Attack fearsomely. Another prominent piece of equipment is the Haubergeon body piece. That said if you find yourself unable to use souleater on cooldown because of MP constraints, maybe it's not the right merit for you. Imaginary situation was used to illustrate a method to min/max dps. Hidden Bonus: Increases physical accuracy too. Well, some may argue that if you have spent your gil making a Caladbolg 99 instead of Ragnarok 99 chances are that you aren't intelligent enough to compete with a Borealis/OAT GS DRK. and second ring, respectively, but can be done on any other slots that won't Of course, these levels are where you get two very neat Dark Knight-exclusive spells.
DRK endgame gearset help - Nasomi Community FFXI Server I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. See the Zerging section for more information on this playstyle. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things.
Category:Guides | Classic FFXI community | Fandom Alternatively, simply replace one Critical Hit with Determination in This page and some of the guides contained are a work in progress. A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. much easier to meet currently than on release due to potency and system changes, Meld one Critical FINAL FANTASY is a . In Sky, the Dark Knight will be focusing more on stunning things like Meltdown, that can deal heavy damage to the party if not stunned in time. do -10% PDT on cape instead of -dt you can drop defending ring for another moonlight. to spawn a notorious monster. indicated by red text in the melding menu. Remember, it wont work unless the monster actually has TP. user . Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. with CRIT+DET on it. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. 1. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. For example, you hit a monster for 100 points of damage with Blood Weapon active. Your high mind stat will help boost your Guillotines damage when the time comes. Then, you restore that 100 HP and also deal all that extra damage. In this guide I cover three typ. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. Berserk will lower your defense by 25%, but increase your attack power by 25% as well. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. There are three very useful types of bolts you can, and should use. Souleater also adds +25 accuracy while its up, which can help offset accuracy loss from Souleater enhancing items. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank);
Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. un-augmented version with one Critical Hit and one Skill Speed meld. Per attack, you can deal up to about 1600 damage. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. This In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Should probably have one for pulling in case you have to anyway. Strategies and information in guides may not work for everyone. 6.3). In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. Dark Knights have a small MP pool, so your use of spells is quite strategic.
Dark Knight Beginner's Gear Guide : r/ffxi - Reddit Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. FINAL Can you imagine why? Macro the Dexterity rings for melee then swap for Strength during a weaponskill. With average strength, a Mithras damage is high up there too. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. If you do not have a Bozjan resistance relic weapon, simply use any weapon This set has 407 accuracy with Hasso and Hume DEX. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. (Only pulling without generating magic aggro). C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. This ability is okay, it's a relatively strong temporary attack boost you can slip in before a big WS. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. You can replace any Direct Hit meld with Skill Speed in any slot that won't By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Check the later pages for the guides in the ffxiah forums.
Dark Knight/Equipment Guide | FFXIclopedia | Fandom Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. If you have cleared the Dragonsong's Reprise already and have a If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. Just wondering if there are any updated gear guides for 2020? Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. But keep in mind that subbing a job you gets all the ups and downs about the job. Otherwise, Dark Knight isnt so bad. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. Notable Weaponskills: Vorpal Blade. Trade the cherry to the??? Take the item to Mighty Fist and then talk to Raibaht. Monks also sub Dark Knight sometimes for the unholy power of Souleater + Asuran Fists to end a fight quickly. All FFXI content and images . This gives At 30 you will gain access to Berserk which is a +25% attack buff with a 3 minute duration and 5 minute recast. Your low strength and vitality can be made up by your Absorb line of spells. Dark Knight Tank in Final Fantasy XIV: Endwalker (Patch As with the 2.50 set, you can run a slightly faster speed for comfort at the As an Elvaan Dark Knight, you will be one of the deadliest of them all.