Optional. value =
The weighting added by the strategy. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. traits = { }The traits the leader spawns with. Deletes the specified division template and all units using it for the current scope. Sets the specified character to also act as a field marshal. Optional, defaults to random states based off size. Will print the data type for all dynamic reference objects. disband = If true, will refund equipment and manpower. Annotation Inserts an annotation at the end of the leader line. Activates the specified decision for the current scope, ignoring triggers for the decision. Pushes the balance of power towards one side. value = <0-1>How much collaboration will be set. Optional. Creates a field marshal for the current scope with the specified attributes. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Traits in the file are contained within the leader_traits = { } block, and will not work otherwise. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Everything else regarding advisors is identical to ideas. Optional.war_support_reduction_on_damage = The bonus to grant. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). The equipment must be unlocked by the producer for the effect to succeed. Must be an non-archetype equipment. The following prompts are displayed. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Optional.hours = / Fires the event in the specified number of hours. They are a one-time change to the current condition of the game, without the ability to have a lasting effect. Can be used in country, state or character scopes. modifier = The opinion modifier to remove. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Optional. Sets the specified character to also act as a country leader, promoting to the party leader if specified. browser [url] Open the browser window and load the specified [URL]. FROM is the country that recruited the character. This counts as the operative dying and will trigger the corresponding. tooltip_side = The side to show in the tooltip. Now use 'add_equipment 1000 Matilda LP Mk. No tooltip is generated. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. activate = Will activate the advisor (add them directly when the command is run to the countries government). You must log in or register to reply here. Demotes the current unit leader to Commander (if Field Marshal). Applies a division-scoped trigger block that must be met for the unit to be modified. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. portrait = The new portrait. add = Trait to add Gives all the resources of a state to the target country. The same does not apply to research_bonus = { } and rule = { }, however. hearts-of-iron-4 man-the-guns Share Improve this question Follow edited Nov 19, 2020 at 8:33 asked Mar 13, 2019 at 21:03 Xenox For more help using the console and cheat commands, see our basics guide. Sets the specified amount of political power for the current scope. "all" will remove all wargoals. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. end of event). allowtraits. This includes national spirits, laws, designers, and advisors (using the idea_token). Valve Corporation. Questions, Paradox division_names_group = An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Defaults to 1. These effects can only be used within history files, failing when used outside. These arguments are within the character itself. Promotes the current unit leader to Field Marshal (if Commander). Modding: How to change leader via focus tree/events, I want to make my current leader disappear and have another leader come about, if anyone can tell both how to do that with focus trees and events then I'd be grateful (even more if you say which one would be more easier or effective), Have a program to edit the focus tree files (I use the trial version of Sublime Text). Adds the specified resource in the specified amount to the current state. Triggers that must be met in order for assigning the trait to be possible. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. Uses a special interface displaying the current unit leader portrait. The effects here must be used within a country scope. relation = The relation to change.active = Whether the relation is started or broken. There is a specific list of effects that can instantly change the game. Toggles the GUI bounds debug, allowing to test for different window sizes easier. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Displays a special tooltip for the specified decision category in the effect tooltip. Used in the province scope.limit_to_border = Affect border provinces. Turns the targeted operative against their own country, transferring them to the current country. cost_reduction = Percentage of cost reduced. Grants the current scope a wargoal against the specified country. Removes all ideas for the current scope that use the specified trait. If the limit there is false, then it moves on to the next one, until hitting an end or an else = { }. org_damage = The percentage of damage done to units to organisation in particular. elections_allowed = Whether elections are allowed. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. keep_political_leader = Controls if the promoted party leader (i.e. Recommended to use add_country_leader_role instead when possible. Removes a set resistance target increase in the specified state. trait = The trait to remove. The division names group that the template will use, deciding on the automatically-generated names of any new divisions built using that template. Module scope = The modules configuration for the variant. Executes contained effects on a random country that meets the limit and is not the same country as the one this is contained in. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Makes the specified state the current scope's capital state. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. Remove_trait Command Help & Examples | EU4 Cheats I'm trying to learn how to code for hoi4 mods and I tried making a 2020 election event. A weight of 0 will result in it never appearing for randomly-generated unit leaders. But the DLC/patch will add that option. The resource rights will only be provided as long as the current country controls the state with resource rights. Information, Frequently Asked Allows to remove specified decision without running remove_effect. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Faction leader of the faction the country is a part of. Bump? Adds the current scope to the specified technology sharing group. Deprecated. If an intel argument is left out, 0 is assumed. Change faction leader : r/hoi4modding by Dr_Crapule Change faction leader Hello everyone. When used as a target rather than a scope, the var: can be omitted in most cases. This is a community maintained wiki. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. Plays an audio track for the specified country only. Adds planning skill to the current unit leader. The current scope and any subjects automatically join the faction. Optional, only has an effect in locked templates. Optional. Here is the search bar where you can type the name of the command and get the syntax for that command. The effects here must be used within a state scope. Bypasses the specified focus for the current scope (marks as complete without firing. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? Noticably, the effect that fires the country event gets hidden from the tooltip. Executes contained effects on every division that meets the limit and is owned by the current country. Say Donald Trump is the leader for the Conservative Party, but then how would I make another Republican, say, Rand Paul, leader of that political party. This command, as you might have guessed, causes you to resign from your current position. Executes contained effects on a random division that meets the limit and is located within the current state. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. on_win = The event to fire for the side on a win. Country scope only. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. I made a Republican National Committee event and was wondering what command you need to enter to create a new party leader. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. all_provinces = yes Adds experience to the current unit leader, promoting to the next skill level if applicable. prioritize_location = If possible, this province within the state gets used. add_latest_equipment(ale) [], Gives player amount of latest equipment variants. Is there any way for me to change the leader of one of my puppets with a console command? Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. The current scope guarantees the target country. Adds a claim for the specified country on the current scope. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Changes the number of shared building slots for the current state. Useful if a trigger within has no tooltip. limit = { }Will only delete units if the triggers within are met for the country that owns the units. The character cannot be re-recruited after retiring. Age_ruler Command Help & Examples | EU4 Cheats - EU4 Console Commands List Optional. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. If the limit is omitted, it defaults to being always true. transfer_troops = yesWhether to transfer the troops of the annexed country. delete_units can be used if deleting all units of a specific template. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in. modifier = The relation modifier to remove. All states that are cored by the specified country will be given to it. The filename with the. Where triggers do not need to be repeatedly checked. desc = The localisation used as the rule's description. I just wanted to ask if anyone knows if there is some way to change the faction leader. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. activate = Will activate the advisor (add them directly when the command is run to the countries government). By default, the gender is set to male, and female is the only other option. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. Can teleport units where ever you tell them to go, Allows to use all diplomatic actions for no matter the rules. For example, this can be used to make the character to have a different role depending on which DLCs the player has enabled: After being created, a character is mandatory to be assigned to a country. Executes contained effects on a random state that meets the limit. Loads a new focus tree for the current scope, retaining any shared focuses. Both traits require defining this to work properly. Defaults to 10 million if the number isn't specified. Optional. Sets the required amount of parents needed to select the trait. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Switches the specified character to the specified country. ideology = Sub-ideology of the leader where to swap traits. Sets an AI strategy for the current scope. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } I tried using the command from the wiki, but it didn't work. start and target arguments: rotation = The new angle in radians. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Optional. ideology group has shortcuts d f n c for vanilla HOI groups. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Removes a claim by the specified country on the current scope. Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. In state scope, the country that owns the state. Executes contained effects on a random navy leader that meets the limit and is recruited by the country this is contained in. I've seen the mechanic in mods such as millennium dawn but I just don't know the command. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Now use 'add_latest_equipment 1000 Matilda LP Mk. Old capital is remembered, if not specified otherwise. side = The side whose GFX to change. The effect does nothing if the country exists. Necessary for country leaders. Optional. category = Which doctrine category the cost reduction will apply to. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Assigns a type to the trait, which gets used to assign which characters are able to receive it. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Removes the current scope from the specified technology sharing group. Useful when making a country independent. This item will only be visible to you, admins, and anyone marked as a creator. Contents 1 Arguments 1.1 Name 1.2 Portraits Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Optional. province = { target = The target country. You need to click the state as the state id no longer works. my 2 questions are thus: Sets the strength of the garrison in the specified state. target_province = Only can be defined for traits with the personality_trait type. OR Defaults to true if unset. Optional. Allow Traits. The ledger must be specified for each theorist individually as, for example. Delete all armies and fleets of the specified countries. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. Optional. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Removes an operation token from the country. Optional.str_damage_multiplier = The bonus to grant. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play Optional, defaults to false. instant = Whether to instantly give a tech instead of a bonus or not. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Plays the specified sound once only for the current country. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Characters are defined within /Hearts of Iron IV/common/characters/*.txt files and need to be recruited in /Hearts of Iron IV/history/countries/TAG*.txt files.. Changes the name of the specified political party for the current scope. Creates and adds the specified division template to the current scope. Generic in the sense that the description is changed to not reference Germany. How do you change the leader of a political party? : r/hoi4 - reddit limit_to_naval_base = yes planning_skill = The planning skill of the leader. Transfers the specified type of ship from the current scope to the specified country. If set to use a nuke, then requires at least one nuclear bomb in the stockpile. Decides the weight that AI has for picking this trait. Removes one trait and adds another. dynamic = Changes between instant and non-instant based on type. on Paradox technology, Legal Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. Generates a tooltip, unlike delete_unit. controller = Prioritises provinces controlled by this country. Reduces the overall equipment stockpile by the specified fraction. Optional, defaults to false. This page was last edited on 26 February 2023, at 08:53. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? The experience required in order to assign this trait to a unit leader. To use these Hearts of Iron 4 cheats, you'll first have to open the game's command console. This is a community maintained wiki. spawnactor [name] [province id] [animation] Spawns an actor with the specified animation. Optional, defaults to being the same as size. Dismisses an advisor from their respective slot, leaving it empty. This scripted localization will check eq_type variable and depending on its value it will return the key token for the equipment. name = Name of the ship. disband = If true, will refund equipment and manpower. legacy_id = The legacy ID used for the unit leader. Sends a demand to our every subject. Changes the specified province's name to the specified name. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Most notably, the completion reward of all focuses are effects : ] - - - -----------------------. Adds legitimacy to a government in exile. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. Optional.hours = / Fires the event in the specified number of hours. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Makes the current scope declare war on the specified country with the specified wargoal. Sets the autonomy level for the specified country. Cookie Notice A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Prints out the profiling informations into time.log, Runs the specified file with list of commands, trigger_docs(effect_docs, scripting_docs, docs), Print docs for triggers, effects, and variables, Documentation for triggers/effects printed to game.log file, If one does "threat 999999999" it will reset the world tension to 0, PostEffectVolumes.Default [posteffect_values name], *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N'). uses = Number of times the cost reduction can be used. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. path = { } You can not store "infantry_equipment_2" in a variable and use it here. For example, the leader of the Allies changes from UK to USA. Recalls volunteers sent to the specified country back to the current country. Changes the tooltip of the conditions required for gaining experience for the trait to the following localisation key. All states that are cored by the specified country will be given to it. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). Necessary for advisors. new_prioritised = Whether new equipment is prioritised or not. Maybe even more than some people who have the game. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Sets the specified character to also act as an advisor, activating if specified. It is not possible at present. popularity = / The amount of popularity to change. modifier = The relation modifier to add. IV'. Teleports all armies in the specified state if the owner of the armies meets the condition. Retires and removes the country leader as head of their party for the current scope. days = / The number of days to add to the idea. Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. Toggles the special game rules for the current scope's political party. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Only possible to use if the division scope is the same as the ROOT scope. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. HOI4 console commands - all Hearts of Iron 4 cheats 2023 Retires the character, removing every role they hold and making them disappear from the game. Releases the specified non-existent country as a free nation within the current country's controlled states. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. Optional.tooltip = The tooltip to display for the buff. The console can be opened by pressing the ` key (usually located under ESC ). Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. set_cosmetic_tag [] [], Reloads files of a given type. Attacker or Defender scope id = intA number ID which can be referred to by other effects. Defines the effects that would be executed on the unit leader when the trait is added. Country leaders are defined with the country_leader = { } block. So the final result is [EQ_TYPE] is being replaced by "artillery_equipment" and [EQ_LEVEL] is being replaced by "2" and in the end our effect will be built as: which will give you 10 artillery_equipment_2. Mandatory to specify a division_template. Is it possible ta change faction leader? - Paradox Interactive Forums