When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. He is described as a noble vampire samurai who wields a bloodsucking blade. Data in [] represents values on Clean Hit. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. We'll take our She def needs buffs now. This allows him to build meter and Risc to eventually cash out with RinNo results or 5D. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Note that only the first hit is invincible and there is a gap between the two punches, allowing opponents to reversal through the second. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Faust - 5.4.
Sol Badguy | Guilty Gear Wiki | Fandom Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. Roman Cancels can be used to combo after it connects for even more damage. Empty hopping is safe and good for baiting out whiffs. They have a ton of po. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Ram feasts on Zato once she gets in but this also goes both ways. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Try to use it as a round ender or to punish an opponent's throw or Throw Clash attempt. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin.
Guilty Gear Strive Tier List - Best Characters - Mejoress.com Resources.
Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Her j.S can be a pain to deal with due to how it goes at a unconventional angle and due to Ram's 6P being more horizontal than vertical, it can be hard to AA. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Slower than 5P and 5K, but hits lower to the ground. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. The character whose not only not bad but good, it's Sol Badguy! Here's how to play Goldlewis Dickinson well in Guilty Gear Strive.
Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo IMPORTANT TO NOTE: An enemy Baiken's Tether will not act the same in combos as your own tether, the pull is not as strong as it would be normally, so adaptation is required to capitalize on the tether's abilities. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Due to the meter changes, he can get positive bonus and force you to take unavoidable chip damage if you don't use FD. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Combining both dash momentum and kara cancels allows Sol to slide a huge distance forward but remain safe as the flame pillar travels with him. Tools like these provide him with a strong neutral presence. Testament pressure is now something to worry about in this new patch, do not let them lock you down. Faust . As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter.
Hard knockdown on ground hit or Counter Hit. His best poke is 5P/2P at 31/34 frames. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Potempkin is somewhat similar to May, bodying lower tiers but losing to all the top tiers, thus being so low. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Guilty Gear -Strive-. Hits slightly behind Sol, allowing it to be used for cross-ups. This move and the 236K it canceled from are considered one multi-hit attack. You don't like playing rude or bullying people with mids. Vote for tiers. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). They have some good and bad matchups, but can be very effective in the right hands. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Sol does an uppercut with his sword's hilt. Bridget vs Sol Badguy Matchup Knowledge. He also really doesn't do enough damage to punish ram when he does actually win neutral.
Guilty Gear / YMMV - TV Tropes https://github.com/PapstJL4U/fgMetagame. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Counter Hit state during recovery until landing. Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Sol Badguy - 4.8. Recovery frames which happen under abnormal conditions, such as after landing. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. Every other poke is 40+. Has much better range than the animation implies, enough to hit from round start. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. The active frames of an attack refers to the amount of time an attack can hit the opponent. Launches opponent on hit, hard knockdown upon landing. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Sol rushes forward low to the ground and delivers an uppercut. As said earlier, you don't really wanna RPS with Goldlewis. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. He further explained that Ramlethal is a hard matchup . Here's how you can play Anji Mito in Guilty Gear Strive. You don't really wanna go for a f.S or 5H super often from a mid range since Baiken can run up and punish with her own f.S which is decently disjointed. The difference between the attacker's recovery and the period that the opponent is in hitstun.
Guilty Gear Strive Crossword Quiz - By matthewafilippel Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. .
Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily.
GGST - Baiken Matchups - Dustloop Wiki Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. He wears a white coat with purple lining decorated with silver studs and . On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown.
Matchups | RATING UPDATE Can throw the opponent either forward or backwards.
Gg Rev 2 Tier ListTier List Tier List URF Tier List ARAM Tier List Duo Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. An attack during the opponent's pressure, intended to interrupt it. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Published on 3 Mar 2023. Vote for tiers. Nagoriyuki - 5.6. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. This can be caused by crouching, certain moves, and being short. It loses to throws, so try to only use it if the opponent isn't at point blank range. Knocks opponent away on hit, Counter Hit gives a hard knockdown. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . Wall damage in ( ) refers to if opponent is touching the wall. It can also be kara canceled from 6S for another range increase. An easier MU for Ram due to the fact that her normals control a large chunk of space. 5th overall. You out neutral him but he heavily out damages you. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. 2S is also still useful. Vote for May's tiers . One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. It's also a bit more complex than Guilty Gear Strive. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Damage changes with each set of 8 active frames.
Nagoriyuki | Guilty Gear Wiki | Fandom