Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world Ability Score Increase. laugh at and tease. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Theyve branded me a traitor. ItLanguages of the Wood is seen as disrespectful to try and transcribe it using Birdfolk characters. Log In Sign Up. Because ofthis they favor lawful alignments. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. So today, we're going toanalyze the ten races ofHumblewood and examine which are the most useful and powerful! Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. Woodland Hunter. 2023 Wizards. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address * A venerable wizard shared secrets of maintain concentration on it, up to 10 minutes.evocation magic with you. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Connected to nature, I speak for the wind and divine its will for others. Vulpins cut dashing figures and are usually lean andothers. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Follow our Twitter! PATH OF THE Planebreaker for 5E - $58.48. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. Your damage for an unarmed strike is 1d4of power, such as advisors or minor officials. Of the around 90 pounds. 1 lb.Strig 3'10" +2d10 80 lb. Get started with your first Humblewood campaign with our book and other accessories. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. Ability Score Increase. The target must succeed on an Intelligence saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. tries to compliment me.7 I will deny my fears to everyone. Birdfolk is a language of clicks, caws, and whistles. An Add-on Module for Foundry Virtual Tabletop. Corvums cut imposing figures, standing between 4and a half and 5 and a half feet tall, encompassing a varietyof different builds. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. You are adept at hunting at night. Size. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. Age. Engage and play with other Humblewood adventurers on our Discord channel! If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. Charisma is your spellcasting ability for this spell. You have proficiency in either the Deceptionor Persuasion skill. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. their lifetime, with no amount of training granting a glimpse of such visions again. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. Only the truly foolhardy among them are taken in by Darkvision. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. The target can break free by spending Reckless Tactics. visit Humblewood will want to know Birdfolk. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. User account menu. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. You are able to interpret their responses in simple language. IamSposta. Ability Score Increase. Youand endurance above all, but not necessarily for the purposes cant discern color in darkness, only shades of gray.of combat. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. You can choose to reroll any attack,those who pass judgement. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). They are polite but reaction to spread your arms, stiffen your wing feathers, andhave little patience for deceit and rudeness. You have advantage on Strength saving throwsbe surmounted alone. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. others affect me. Your truesight only functionsThe motives of night gods are often shrouded in mystery. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. While they resemble animals. Scroungecrafting demonstrates creativity, ingenuity, materials into any tool or piece of adventuring gear worth 30and resourcefulness, but is misunderstood by outsiders who gold pieces or less. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. I yearn to experience unique cultures and discover new places. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. . Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. I've only read through it but I was underwhelmed. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Humblewood, and then go to the forest and see them for your-self. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Swift. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. Speed. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. those who give me this title. Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Most gallus are lawful good. Waterfowl, while those with more muted feathers would be better assuch as ducks or geese, could be used as visual inspiration sable lumas.for communities of gallus living by Humblewoods wetlands.Other fowl, such as peacocks, could also be used. I remember thinking the Warlock was just flat out too strong. While doing so, you continue to fall gentlyat a speed of 60 feet per round, taking no fall damage when20 Chapter 1 | Welcome to the WoodSubrace. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. You can use your action to curl up, exposingattackers to a wall of your toughened quills. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. They are insightful and empathetic, but not to the pointof being socially exploitable. They also favor chaotic alignments, as strigs are a free-dom-loving people who will usually put their personal moralsabove any imposed system of governance. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. They can help us understand and process experiences in our ownlives through an entirely different lens, and they give you a unique kind of freedom to be whoever orwhatever you want to be, options for which there is no shortage in Humblewoodwhether you are asneaky mapach, a brave little strig, or a cunning corvum with a secret heart of gold, the only limit, asever, is your imagination. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. One With the Wood. Ability Score Increase. Humblewood is a setting for Dungeons & Dragons created by the third party company Hitpoint Press (formerly the Deck of Many), most known for making reference cards for players and Dungeon Masters, but having also made quite a few settings for the game. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. You can publish your book online for free in a few minutes. (Neutral) you to connect with the humblefolk who live under the forest Friendship. Convincing. You can speak, read, and write Birdfolk. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Don't think there are currently stats for a +2 bar stool. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. It lasts for 1 minute, or until ability checks.you dismiss it using another action. The more compassion we have for animals the better our world will be. #1. You can speak, read,and write Birdfolk and Mapach. Choose one of these subraces.circumstances lumas are rarely evil. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Or perhaps you are a storyteller from another world. It is said that this is a main contributing Charisma is your spellcasting ability for this cantrip.factor for the close-knit, and exclusive luma districts inlarger cities. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Some consider your aversion to heights a rejection6 and make my own way in the world. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. Your connection to the Great Rhythm isto see and hear you. One of the reasons cervans form such close-knit communi-ties is a mistrust of outsiders. Agile. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. I'm unclear on how this is actually intended to be used? Mapachs are hearty and crafty, and possess a climbing speed, Gallus characters with ostentatious, colorful plumage are which means many members of this family, including polecats,generally better suited to the bright gallus subrace, while those would be good fits.with modest, earth-toned feathers might be better suited to thehuden gallus subrace. If this is the case, simply use the character may look different than other members of its race.number provided in this column. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. push your offense even further. to do so when you finish a long rest. A community for discussing the Humblewood campaign for Dungeons and Dragons 5e. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. . Speed. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Set up in conclaves around the Wood, they provide aid whenever forest fires strike. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. Whether or not Humblewood is able to survive the flames is up to you. Even in the imagination, these things are incredibly powerful. Breeds of Cervantamed dogs would not be a good fit. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. Domain of Night. (Lawful)3 Egotism. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Strigs reach maturity faster than most birdfolk races,around 15 years. Up to 90% off at 18,000 locations. for your own safety. If you would fall at least 10 feet in this way, Hard to Read. Your Dexterity score increases by 1. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Standing Leap. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. The Humblewood was a lush and peaceful forest that hums with the Great Rhythm of nature. causes tension d8 Personality Trait 6 I am one with the wind. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. Raptors reach maturity around 20 years. There are two main subraces of strigs: swiftand stout. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. Either way, the future of the Wood is yours to write. (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. Its hard to say whether the corvums are slow your descent. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. 7. Something made you decide that path was nolonger worth pursuing, and you left that life behind. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . Using your feathered arms, you can slow youra raptor. Corvum are an intelligent race of shrewd ravens and crows. Vulpins arent innately evil, but their difficultysharp fangs. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Want updates?Join our Discord and chat with us! When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. There are two main subraces of cervans: grove orpronghorn. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. You cannot glide while It is widely believed that corvums only look out for them- carrying heavy weapons or wielding a shield (though you mayselves. On failure, the target is pushed10 feet away from you into a space of your choice. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. When you perform, you can demon- strate the innate and mystical power of your Charisma. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. Your Intelligence score increasesby 2, and your Charisma score increases by 1. At 18th level the damage dealt by your blindside increases to 9d6. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. . They value strength and endurance, traits they the space you finish your movement. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, Ability Score Increase. Your Wisdom score increases by 1. Expert Climbers. My powers situate me above others. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Size. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 The masses should know their place. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Has anyone played at a table with one of the new tender subclasses or feats? and unequal treatment. The origins of the fire are unknown, but it left the area permanently damaged. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds.
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